Have students line up along a line (if playing on a court, this activity is best played on a field for space and can use spots to mark out a line) working with the same partner from previous activities, one at the front and the other at the back. Using correct technique, each student in the class will have an opportunity to throw the frisbee as far as they possibly can. The coach will count them down from 3, and when "release" is called out, frisbees will be thrown. Students must wait until they hear the whistle to collect their frisbee. The student that had their turn will move to the back while the other student will retrieve their frisbee as now it will be their turn.
As a competition, the coach can use a cone to mark out the frisbee that has travelled the longest distance before touching the ground. Students then have a reference point that they must try and beat.
Another progression is to mark out circles with short cones for students to aim for. If students manage to land their frisbee in this target, they will recieve a point. Students can continually accumulate points over a period of time until the game has ended. During this points reward system the coaches can be judges on whether the frisbee has properly landed inside the circle of cones.