By Smart Coach This plan is freely available for viewing
Part of Smart Coach - Frisbee

Lesson Plan Overview

To be able to anticipate the path of the frisbee and apply knowledge into a game situation.

Key Objectives

What kind of things are we looking for when anticipating the path of the frisbee? (the angle the frisbee is on, where the frisbee in coming from, wind direction)

Lesson Steps

Step 1
Frisbee (Ultimate Frisbee) - Anticipate Path
Step 2
Frisbee (Ultimate Frisbee) - Paired Passing
Step 3
Frisbee (Ultimate Frisbee) - Number Ultimate
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Warm Up

Frisbee (Ultimate Frisbee) - Anticipate Path

Designate either the coach or one of the students to be the "thrower".Two players stand side by side with their backs facing the thrower. On "go", the thrower will launch the frisbee over the top of the players heads and they must anticipate where the frisbee is going and try to get to it first.

After a few rounds of practising the activity you can introduce a points reward system, the player that catches the frisbee will be awarded one point. 

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Frisbee (Ultimate Frisbee) - Paired Passing

Set up two lines of spots with enough space between them to throw the frisbees. Students pair up with 1 frisbee between them and face their partner on the spot that is opposite them. Coaches will instruct students on which pass to practice. Backhand Throw - Four fingers under the frisbee and thumb on top, pretend the frisbee is a plate with food on it and you must keep the food from falling off (refer to video for detail). Forehand throw - Same as the backhand grip except only the first two fingers grip the bottom (refer to video for detail).

Once students have mastered this and now passes are looking more accurate, the class will be timed (1 or 2mins) during a passing COMPETITION. For every pass caught, pairs can add that as 1 point toward their total. However if a pass is dropped, the pair can not count that as a point. Pairs do not start again if a pass is dropped, they simply pick up the Frisbee and continue passing. Once the time is up, pairs will add up their score and the class will reveal their score to see who made the most amount of passes. 

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Activities

Frisbee (Ultimate Frisbee) - Number Ultimate

Set up a rectangle shaped field with endzones at each end. One team lines up on each side of the field. The coach will call out a number between 3-6, and that is the number of people that run in from the front of the line to play. The offence scores a point by catching the frisbee in the opposite end zone. The frisbee may be thrown in any direction but players must not run with it. A person who has the frisbee has 5 seconds to throw it. If the frisbee touches the ground, the team who didn't touch the frisbee last will have possession. No physical contact is allowed, and all players must be 2 metres away from the person holding the frisbee at all times. Once a point is scored or if too much time is being taken, the players go to the back of their team line.

Modifications

If the frisbee hits the ground, possession goes to the team that did not touch it last. This means that the defence can not simply hit the frisbee down but instead has to cleanly intercept for a change in possession.

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